5.1 Core
The core parts of three.js supported by this threefy are as follows. Additions and updates will continue to be made in accordance with the version upgrade schedule of three.js.
Object3D
<scene /> <object3D /> <group /> <sprite /> <line /> <lineLoop /> <lineSegments /> <points /> <audio /> <positionalAudio /> <lod />
Fog
<fog /> <fogExp2 />
Lights
<ambientLight /> <directionalLight /> <hemisphereLight /> <light /> <lightProbe /> <pointLight /> <rectAreaLight /> <spotLight />
Cameras
<arrayCamera /> <camera /> <cubeCamera /> <orthographicCamera /> <perspectiveCamera /> <stereoCamera />
BufferAttributes
<bufferAttribute /> <gLBufferAttribute /> <instancedBufferAttribute /> <instancedInterleavedBuffer /> <interleavedBuffer /> <interleavedBufferAttribute />
Geometries
<bufferGeometry /> <instancedBufferGeometry /> <boxGeometry /> <capsuleGeometry /> <circleGeometry /> <coneGeometry /> <cylinderGeometry /> <dodecahedronGeometry /> <edgesGeometry /> <extrudeGeometry /> <icosahedronGeometry /> <latheGeometry /> <octahedronGeometry /> <planeGeometry /> <polyhedronGeometry /> <ringGeometry /> <shapeGeometry /> <sphereGeometry /> <tetrahedronGeometry /> <torusGeometry /> <torusKnotGeometry /> <tubeGeometry /> <wireframeGeometry />
Materials
<lineBasicMaterial /> <lineDashedMaterial /> <meshBasicMaterial /> <meshDepthMaterial /> <meshDistanceMaterial /> <meshLambertMaterial /> <meshMatcapMaterial /> <meshNormalMaterial /> <meshPhongMaterial /> <meshPhysicalMaterial /> <meshStandardMaterial /> <meshToonMaterial /> <pointsMaterial /> <rawShaderMaterial /> <shaderMaterial /> <shadowMaterial /> <spriteMaterial />
Meshes
<batchedMesh /> <instancedMesh /> <mesh /> <skinnedMesh />
Curves
<lineCurve /> <ellipseCurve /> <arcCurve /> <catmullRom3 /> <splineCurve /> <bezierCurve /> <nurbsCurve />
Textures
<canvasTexture /> <compressedTexture /> <compressedArrayTexture /> <cubeTexture /> <data3DTexture /> <dataArrayTexture /> <dataTexture /> <depthTexture /> <framebufferTexture /> <texture /> <videoTexture />
Helpers
<arrowHelper /> <axesHelper /> <boxHelper /> <box3Helper /> <cameraHelper /> <directionalLightHelper /> <gridHelper /> <polarGridHelper /> <hemisphereLightHelper /> <planeHelper /> <pointLightHelper /> <skeletonHelper /> <spotLightHelper />
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